Tuesday, December 9, 2008

more from Pathways, Edges, Boundaries




This is what we thought to be our final design.  It consisted of 16 ( in sets of 4) squares around the pole in a square pattern and 3 circles in between each set of 4 (for a total of 12).  There are 7 rectangles in the curve on each side of the island, with room to place a column on each end next semester.  The measurements are circles: 8" diameter and 2" deep, Squares: 8x8" and 2" deep, and the rectangles are 9x16" and 2" deep. 








The cardboard cast represents where the pole will be located next semester.



When we went out on Sunday night before the presentation, we realized that we would like to have one more circle in each set (totaling 16).  So next semester we will cast 4 more to complete our design.

This photo also shows the design on our stones.  It is a square design on the circles and vice versa.

The final design.

Pathways, Edges, Boundaries-Throw up sheet and first model




We were assigned a project called "Pathways, Edges, Boundaries," in which we were supposed to, as a group, create some sort of artifact to be placed in the islands located in the parking lot and on the buildings edge.

I was placed in the group named "Wayfinding."  We quickly decided it was not a sufficient name, and since we were located between the "Desert" and the "Oasis," we would rename our island the "Mirage."  We were different from the other groups because we had to work with an Emergency call pole in the middle of our space.  This was a great challenge, and many of our ideas continuously failed due to trying to work the pole into our design.


Our original design consisted of 3 concrete forms on either side of the pole (see drawing above).  They would have an angled side which mimicked the shape of the call box located on the pole.  There would be circular cutouts on each artifact to deal with light.


Our idea changed a little when we decided to have 3 artifacts on the left side of the pole and 4 on the other side.  We also added letters in each box that spelled out "Art" and "IARC" to honor those who study in our building.  

All of this changed, however, when we were told that the artifacts we planned to make were unreasonable for our project.  They would be too large and heavy, as well as potentially dangerous to anyone that needed to rush to the call box. Other things that changed our design once or twice more was when we got together as a class to decide on  concepts and commonalities between each group's design.

Commonalities:
-Circles/Squares
-Waves/Texture
-Light/Shadow
-Ground Plane
-Vertical Columns
-Direction

Concepts:
-Interactive
-Progressive
-Gateway

We stuck with the three concepts listed above, and we all agreed that circles and squares were our strongest commonality and each group built on that even more.  So, our design changed completely.








Thursday, December 4, 2008

Practice for Peanut Zine


Practicing drawing peanuts for my Peanut Zine

Thursday, November 6, 2008

Tuesday, November 4, 2008

Saturday, November 1, 2008

Wednesday, October 29, 2008

Class Exercise


Desk w/ one item shaded

Tuesday, October 28, 2008

Site Plans








My own home wouldn't show up from google earth, so i drew the pentagon instead. It was really difficult and it didn't turn out how I hoped so I think i'm going to re-draw it

Monday, October 27, 2008

Dialog Commentary

How is dialog created?

Many people used proximity, movement, and a sense of openings and closings to create dialog.  The majority of the class had their two spaces connected in some way-usually by the skewers.  Some people had two completely separate pieces that had some type of relationship, like Yung's.

How is a sense of space/place defined?

We questioned each other as to if having more than two spaces was breaking the "rules."  We all agreed that it was acceptable to have more than one space because it was usually two larger spaces that defined our sense of dialog.

We also discussed scale and relativity.  Scale is an important factor in any project, especially this one.  For some people, a large scale model was appropriate, and for others a small model.  Some people chose to have their paper be the focus of the project and others chose the skewers.

How is the idea of system generated?

Through a sense of negative and positive space and how the structure is formed.

How is scale utilized in the project?

There are equal conversations.  The two spaces are equal in size.  Also, the ratio of the skewers to the size of paper is important.  Some people chose to use skewers with the full 4x6 piece of bristol board, while others chose to fold the paper so that the size of the skewers and paper was proportional.

How do two-dimensional images add to the understanding of the project?

It helps the viewer see more details and it helps the artist/architect express their thoughts a little more differently than if they were just using words.

How did the initial project idea evolve?

Most peoples' initial project idea evolved from their Unity project.  A lot of people used very similar techniques and ideas as they did in Unity.

Sunday, October 12, 2008

Contour (sticks and cellphone)



Suzanne asked us to use our cellphone and a twig to draw a set of 16 each.  We first drew large renderings.  This activity was to help us focus on details and would later be used to abstract other drawings.




This is one of the two abstractions I am working on.



We are still working in class on the other drawing, as well as a few more sets which will be posted Wednesday.



Saturday, October 11, 2008

Dialog




This was my initial idea for my Dialog project.  I really like the ideas of boxes, so I decided to have two boxes with my skewers puncturing each through the top and connecting skewers in the middle.  But, I had the problem of skewers and paper left over so I had to come up with a new idea.


In my more developed idea, I have a grid-like system running through both boxes and paper in the middle to keep the flow of the grid.  But, still I think I need to develop it even more.  I decided to take the ends off the inside of the boxes and to have the paper in between folded so that the size of the pieces of paper increase.





Contour (people, layers)


We were asked to draw layers at the beginning of class.  I really enjoyed this assignment because i really had to use my eyes to distinguish different layers.


Friday, October 10, 2008

just for fun

These are just some things I do in my spare time.




just for fun

Tuesday, October 7, 2008

Unity Comparison





Today in class, we were asked to compare our project with someone else's in our class.  I chose Sydney Gaskins because our projects were both very similar and different at the same time.  We both used some sort of boxes with the sharp end of our sticks pointing out.    While I used a very straight, linear repetitive pattern, Syd's used more intersections.

Syd's Model:

Monday, October 6, 2008

Unity


This was the final outcome for my Unity project.  While I feel the craft should have been better, I think I came a long way from my original idea while still keeping aspects of it such as boxes, rectangles, and a pattern of skewers.



These were my final drawings for the Unity project.



Elevation


Plan


Gesture


Contour


Unity- First Attempt




This was my initial idea for the Unity Project.  It consisted of 12 skewers puncturing 6 boxes in the same spot.  The boxes were made of 2 pieces of Bristol Board each.  It was very challenging to make the boxes because I could not cut the paper.  Instead I chose to fold them and leave them unattatched.  




Thursday, October 2, 2008

Twelve Twigs- Final



I went through several different models to get to this final result.  I think there are still a few issues to be resolved but I am fairly pleased with the results.  You can see some of my process here.  


Tuesday, September 30, 2008

Drawing-Volchansky

During another drawing class with Nadia, we were asked to draw different light sources from different perspectives using our view finders.  I was not pleased with my original results, so i finally settled on a desk lamp i spotted on someone's table.




Volchansky- Architectural Hardware 2



This is a continuation of the previous post.


After we drew our hardware, we were asked to pick our favorite and draw a large version of it.  I chose the close view of the wooden banister in the lobby of Gatewood.



Volchansky- Architectural Hardware






We were asked to draw architectural hardware from three different views using our viewfinders.  I enjoyed this activity the most out of all three we did with Nadia.